Hand Cannon
(Hand Cannon V0.01)
Hand Cannon was started because I was curious about how text editors handle editing large files. I researched different techniques like the piece table and gap buffer and tried to implement one, I chose the gap buffer because of the simplicity.
For the user interface I decided to kill two birds with one stone and learn modern OpenGL. (I suffered for this...)
I ended up with a poor OpenGL renderer with TrueType font support. I still need to implement a proper rendering toolkit, as this current implementation still lacks QOL features such as Z-indexing and a proper child/parent structure
I plan to release a binary here (when it's more user-friendly) and sometime after, the source code (when It's clean enough)

